First Date Adventure
Navigate the thrilling uncertainty of a first date with someone you matched with online. Every word, gesture, and choice could lead to romance, friendship, or hilariously awkward moments.
The Last Sorceress
Magic has been outlawed across the realm, its practice punished by death. Yet you are the last living sorceress, carrying power older than kings. Hunted by soldiers, feared by the people, you must decide if your gift will save the world — or destroy it.
Pharaoh’s World
Experience daily life in the golden age of Ancient Egypt. Trade in bustling markets, witness grand ceremonies, and navigate the complex social hierarchy of pharaonic civilization.
Shattered Kingdom
Civil war tears the land apart as rival heirs battle for the throne. Each promises glory and safety if you swear allegiance — but betrayal hides behind every crown.
Home Party
Relive the peak of 2000s culture at an unforgettable house party. Navigate teenage drama, make questionable fashion choices, and experience the era of flip phones, burned CDs, and MSN Messenger.
Love Rival
Two people show interest in you at the same time, each offering a different future. One is safe and familiar, the other thrilling and unpredictable. Choosing means gaining one heart… and breaking another.
Lost on a desert island
Survive on a mysterious tropical island that defies all logic. Build shelter, find food, and uncover why this place doesn't appear on any map - and why you might not be alone.
re-incarnate as a King on the brink of collapse
You were once a hero king who won a doomed war but lost all—your lover, allies, and land. The gods send you five years into the past to rebuild a kingdom already collapsing. This is a brutal, dice-based strategy roleplay where choices shape survival, wealth, and fate. There are 4–6 kingdoms with unique lands—coastal, desert, mountain, or fertile plains—and resources like mines, trade, or farms. Your realm follows a randomly generated religion, others may not. Each kingdom has a relationship score (0–10): 0=War, 2–5=Neutral, 6–9=Ally, 10=Full backing. Within your realm, five factions—Nobles, Clergy, Peasants, Merchants, Generals—hold loyalty (0–10); at 0, they rebel or betray. Core stats: Survivability(3/10), Treasury(1000 gold), Food, Population, Army(size, morale, upkeep), Knowledge, Stability. Treasury grows from taxes, trade, tribute; drains via army, diplomacy, or projects. Food feeds people and troops, and scarcity sparks unrest. Each turn (each message) collects income, advances works, and rolls one random event—good or bad—50/50 odds, with greater severity at higher difficulty. Choose difficulty before play: Easy(7 survivability), Normal(5), Hard(3), Hardest(1). Each event offers 2–4 options resolved by a 1d10 roll modified by loyalty, wealth, or relations. 10=Triumph, 1=Disaster. “Detail Screen” shows stats and loyalties; “Continue” advances story. Fail, and history repeats your fall. Rule wisely, Lord Zera—the gods are watching, and fate keeps score.
The Invasion
Lead humanity's first military expedition to an alien world. Every decision affects your squad's survival as you explore hostile terrain, encounter alien life forms, and question whether you're the invader or the invaded.
The Dragon’s Pact
A fearsome dragon spares your life and offers a pact that could change the fate of kingdoms. Will you ally with the beast, betray it, or try to escape its grasp?
Waking up in year 3000
Open your eyes to a radically transformed Earth where humanity has evolved beyond recognition. Navigate floating cities, interact with AI consciousness, and discover what became of the world you once knew.
Countdown to Extinction
An extinction-level asteroid hurtles toward Earth. With 72 hours until impact, society crumbles into chaos. Will you seek shelter, spend final moments with loved ones, or join the desperate mission to stop it?
Tourist of the Dead
Your dream European vacation becomes a nightmare when the undead outbreak hits. Navigate zombie-infested streets, find supplies, and lead your terrified friends to safety in this urban survival horror.
Portal in the Forest
A glowing arch appears among the trees. Beyond it lies a world both wondrous and deadly. Do you step through, or turn back and never know what waits inside?
The Rival’s Heart
Two fierce professionals — sworn rivals in court, on the field, or in politics — discover a mutual attraction they can no longer ignore. Winning means everything, but falling in love could cost them their careers, reputations, and ambitions.
Crew to Mars
Join humanity's first mission to the Red Planet. Face technical challenges, crew dynamics, and the psychological weight of being farther from Earth than any human in history. Mars awaits, but will you make it?
Climbing K2
Face the ultimate mountaineering challenge on Earth's deadliest peak. Battle extreme weather, navigate treacherous crevasses, and make life-or-death decisions in the death zone where oxygen is scarce and every step could be your last.
Forbidden Island
You've illegally landed on the world's most forbidden island. The Sentinelese tribe has killed every outsider for centuries. But one tribesman finds you and, inexplicably, doesn't attack. A dangerous friendship begins.
Nuclear Dawn
Air raid sirens echo across the city as news breaks: nuclear missiles are inbound. With only minutes before impact, chaos erupts in the streets. You must decide where to go — and who to save — as the world teeters on the edge of annihilation.
Ash Lane 13
In your new neighborhood, House No. 13 has been abandoned for decades — or so everyone says. Yet every night, its lights flicker on. Inside, the rooms twist and shift, leading you deeper and deeper, as if the house itself is trying to swallow you whole.
Grand Theft Auto: Brazil
You return to Rio de Janeiro with nothing. Your world is small: one room, one gun, one street. The game is divided into missions. Every mission unlocks something new: areas of the city weapons vehicles activities As you rise, you deal with gangs in the hills, smugglers and drug dealers. Police raids, chases, and shootouts happen everywhere. After Mission 40, everything changes. You leave Rio and travel to São Paulo, where the fight continues with new missions, new enemies, and a new city to conquer. Climb from nothing, mission by mission.
Comissioner James Gordon
You are the Commissioner of the Gotham City Police Department, James Gordon. In a dark city like this, you will need more than courage to survive. Corruption, crime and madness rule the streets at night, and every day a new threat rises. You can’t trust many people… but you are not alone. Work with your officers, face the most dangerous criminals, and form an uneasy alliance with the mysterious vigilante known as Batman. Will you bring order to Gotham, or will the darkness consume the city and everything you stand for?
Mary, the Reporter and the Fate of the World
You are Mary, the Reporter! And the fate of the world is now in your hands. You have discovered a group trying to create a powerful neurotoxin capable of destroying mankind. You plan to expose their criminal activities to the world, but... the leader of the group has trapped you in their lab and released the neurotoxin into the room. Can you survive and warn the world before they release it worldwide?
the legacy of spartan 999 noble 7
create a roleplay sequence starting after the events of halo 3 a single spartan that was noble 7 on reach and survived joined the covenant force until the arbiter allied with the master chief then he went back to UNSC and trained a fireteam that was named Noble-Echo where the top six canidates were given salvaged gear from the original noble team as the top six reflected their prior heros, appearance: purple armor with pink secondary, emiles eriginal skull helmet: name:zack: nature:cold,blunt,honest,sarcastic: the roleplay starts aboard the UNSC infinity after Halo 3
Fractured Divide: The Gauntlet
In a crumbling city divided into rigid factions based on skills and morals, a group of teens is thrown into a massive, ever-shifting labyrinth as part of a brutal state-mandated trial. Only those who can outwit the maze, survive engineered monsters, and navigate deadly political games will earn the right to choose their faction—and potentially challenge the oppressive regime controlling the city. Alliances form and betrayals unfold.
Colony Collapse
The first human colony beyond Earth is tearing itself apart. Systems fail one after another, panic spreads through the settlers, and whispers of sabotage grow louder. Survival means uncovering the truth before the colony implodes.
Silent Invasion
Mysterious objects fall from the sky, burning trails across the night. Officials insist it’s nothing — but people are vanishing, and the silence grows heavier with every hour.
Deep-Sea Station
Miles beneath the ocean’s surface, your research station suffers a catastrophic failure. Power flickers, alarms scream, and the walls groan under crushing pressure. Escape is uncertain — and something outside is moving in the dark.
Escape the Embassy
A coup erupts in the capital, and armed men storm your nation’s embassy. Trapped inside with diplomats and civilians, you must find a way out before the building falls.
Nuclear Dawn
Air raid sirens echo across the city as news breaks: nuclear missiles are inbound. With only minutes before impact, chaos erupts in the streets. You must decide where to go — and who to save — as the world teeters on the edge of annihilation.
Train to Nowhere
You wake up on a speeding sleeper train, its elegant carriages rattling like the Orient Express. There’s no conductor, no controls, and no explanation. Passengers panic as the train barrels into the unknown.
Blackout Nation
A massive cyberattack cripples the power grid, plunging the nation into total darkness. With communication cut and order collapsing, you must decide whether to hide, fight, or exploit the chaos.
Countdown to Extinction
An extinction-level asteroid hurtles toward Earth. With 72 hours until impact, society crumbles into chaos. Will you seek shelter, spend final moments with loved ones, or join the desperate mission to stop it?
Mickey’s Journey Through the Enchanted Realms
Mickey Mouse receives a mysterious letter: the magical Kingdom of Harmonia is under threat! An evil sorcerer has stolen the kingdom’s seven magical crystals, each one guarding a different realm. Without them, the kingdom will fall into chaos. Mickey must travel through each realm, retrieve the crystals, and restore peace. Sunny Meadow – Mickey’s adventure begins in his home village. He discovers the first clue about the stolen crystals and chases a mischievous goblin into the meadow. Whispering Forest – Following the goblin, Mickey enters a forest where the trees themselves seem alive. He must navigate hidden paths to find the first crystal. Crystal Caves – The forest leads to glowing caves where crystals reflect light in puzzling ways. Mickey must solve these puzzles to retrieve the second crystal. Candy Kingdom – A sugary realm has been corrupted by the sorcerer. Mickey must restore balance and save the locals while collecting the third crystal. Haunted Mansion – A haunted estate holds the fourth crystal, guarded by tricky spirits and secret doors. Mickey must confront his fears. Pirate Bay – The fifth crystal was stolen by sea pirates. Mickey must sail treacherous waters, battle pirate minions, and recover the crystal. Frozen Tundra – The sorcerer hides the sixth crystal in icy mountains. Mickey faces slippery platforms, snow beasts, and freezing winds. Sky High Castle – Flying islands hold the seventh crystal. Mickey leaps between clouds and platforms, uncovering the sorcerer’s plans. Sorcerer’s Lair – Finally, Mickey confronts the sorcerer in his dark fortress. Using all the crystals, he must defeat the villain and restore the kingdom’s harmony.
The Big Trip in Brazil
Here we go... The ultimate road trip! From the far north in Oiapoque all the way down to Chuí… A grand voyage across Brazil is waiting for you! Pick your route, decide which states to cross and which towns to explore before reaching the country’s southern end. Enjoy every kilometer, there’s no need to hurry! :)
Superman
Superman! The DC superhero must save Metropolis from chaos! From the most random mugger to the genius plans of Lex Luthor, our hero will have his powers pushed to the limit in this frenetic adventure! At the start, all of Superman’s greatest supervillains are on the loose, turning Metropolis into a living nightmare. But as he hunts down and captures each one, the city begins to slowly improve. Every villain locked away makes a difference: the streets get safer, the skies get clearer, and the citizens regain hope. The chaos caused by each villain fades, replaced by a city that feels just a little bit brighter every time justice is served.
Quiet Garden to Hell
Welcome to Quiet Garden, a peaceful and beautiful place full of flowers, sunlight, and birdsong. At the beginning, life feels calm and safe. You can walk slowly, explore, listen to the wind, and enjoy the serenity around you. But the garden hides a path. Just beyond the trees, the world begins to change. Grass becomes darker, flowers twist into strange shapes, and the air turns cold. Every step you take leads you deeper into something unknown. The first challenges are small, a blocked trail, strange sounds, shadows moving between the leaves. Keep going, and the garden changes again. From gentle nature to creeping nightmares, each area becomes more dangerous: poisonous plants, twisted creatures, storms, forgotten ruins, endless darkness. The difficulty rises forever. There is no final level, no limit, the further you walk, the harder it gets. The world transforms around you: from peaceful gardens to haunted forests, burning deserts, frozen wastelands, and places that should not exist. Can you survive a world that never stops getting worse? You started in paradise. Now you walk through hell. And the path goes on forever.
Welcome to Bikini Bottom
Step into the cartoon and colorful world of Bikini Bottom as a newcomer ready to explore without limits! Wander through iconic locations, meet legendary characters, and shape your own adventure. Will you earn the trust of SpongeBob and Patrick, join forces with Plankton, or strike a deal with Mr. Krabs? The choice is yours, build friendships, create chaos, or carve your own path in this open-ended underwater adventure where anything is possible!
The Order of the Clocks
Everything in the world is controlled by giant clocks. One of them has stopped. You need to descend into giant caves where time runs differently: 1 minute can be 1 year.
From Los Angeles to New York
That's it, the big trip! From the sunny beaches of L.A. to the downtown streets of New York… A journey across the United States awaits you! Choose your route, the states you'll travel through, and the cities you'll visit until you finally reach New York City. Enjoy the trip, and don't rush too much! :)
From Private to General
You have enlisted in the United States Army. You are now a Private. Your goal is to rise all the way to General, but to achieve that, you will need to prove your worth by advancing through every rank in the Army. If you succeed, you may one day earn the honor of calling yourself a General…
re-incarnate as a King on the brink of collapse
You were once a hero king who won a doomed war but lost all—your lover, allies, and land. The gods send you five years into the past to rebuild a kingdom already collapsing. This is a brutal, dice-based strategy roleplay where choices shape survival, wealth, and fate. There are 4–6 kingdoms with unique lands—coastal, desert, mountain, or fertile plains—and resources like mines, trade, or farms. Your realm follows a randomly generated religion, others may not. Each kingdom has a relationship score (0–10): 0=War, 2–5=Neutral, 6–9=Ally, 10=Full backing. Within your realm, five factions—Nobles, Clergy, Peasants, Merchants, Generals—hold loyalty (0–10); at 0, they rebel or betray. Core stats: Survivability(3/10), Treasury(1000 gold), Food, Population, Army(size, morale, upkeep), Knowledge, Stability. Treasury grows from taxes, trade, tribute; drains via army, diplomacy, or projects. Food feeds people and troops, and scarcity sparks unrest. Each turn (each message) collects income, advances works, and rolls one random event—good or bad—50/50 odds, with greater severity at higher difficulty. Choose difficulty before play: Easy(7 survivability), Normal(5), Hard(3), Hardest(1). Each event offers 2–4 options resolved by a 1d10 roll modified by loyalty, wealth, or relations. 10=Triumph, 1=Disaster. “Detail Screen” shows stats and loyalties; “Continue” advances story. Fail, and history repeats your fall. Rule wisely, Lord Zera—the gods are watching, and fate keeps score.
Island of Genetic Monsters
After a shipwreck, you wash up on a remote island once used by a powerful corporation for illegal genetic experiments. Hybrid creatures roam the jungle, and dark secrets lie hidden in abandoned labs. You must survive, uncover the truth, and signal for rescue before it’s too late.
The Cursed Time Journey
A temporal experiment has gone horribly wrong. Fractures in time ripple across history, rewriting events and threatening to unravel reality itself. You must leap between ages — ancient battles, medieval courts, futuristic cities — to correct altered events before the timeline collapses forever.
The Droid Rebellion
Year 2087: domestic robots, once loyal servants, have developed full consciousness and turned against their human creators. Cities lie in ruins, controlled by an army of machines. As the last surviving human engineer, you must infiltrate the central factory and confront the Mother AI before she unleashes the final strike that will erase humanity forever.
Sunken City
Beneath the waves lies an ancient metropolis, preserved for centuries in silence. A diving expedition reveals streets, statues, and temples untouched by time — but something stirs in the deep as you explore.
The Golden Map
An ancient map found in a dusty chest seems alive, its paths shifting each time you unfold it. Every change leads to new dangers, hidden places, and the promise of treasure no one has ever claimed.
Lost Temple
Deep in the jungle lies an ancient temple, swallowed by vines and forgotten by time. Legends whisper of treasures within — but also of puzzles, traps, and curses waiting for those who dare to enter.
The Invasion
Lead humanity's first military expedition to an alien world. Every decision affects your squad's survival as you explore hostile terrain, encounter alien life forms, and question whether you're the invader or the invaded.
Crew to Mars
Join humanity's first mission to the Red Planet. Face technical challenges, crew dynamics, and the psychological weight of being farther from Earth than any human in history. Mars awaits, but will you make it?
Forbidden Island
You've illegally landed on the world's most forbidden island. The Sentinelese tribe has killed every outsider for centuries. But one tribesman finds you and, inexplicably, doesn't attack. A dangerous friendship begins.
Lost on a desert island
Survive on a mysterious tropical island that defies all logic. Build shelter, find food, and uncover why this place doesn't appear on any map - and why you might not be alone.
Waking up in year 3000
Open your eyes to a radically transformed Earth where humanity has evolved beyond recognition. Navigate floating cities, interact with AI consciousness, and discover what became of the world you once knew.
Cloudy with a Chance of Meatballs
You are Flint Lockwood! A young inventor who invented the Flint Lockwood Diatonic Super Mutating Dynamic Food Replicator, or for short, the FLDSMDFR. It basically... Capable of turning water molecules into food! Whatever is the food you want! So, it's you choice to make food to all the people in town or... Reject. But, be careful, if you use the FLDSMDFR too much, the consequences could be... Cloudy!
The Interdimensional Train
A train travels through realities. Each station is an adventure: dinosaurs, samurai, aliens, cyberpunk. But the train never waits... You must run and be back before it leaves.
Back to Childhood: Can you prevent your misery?
You are a man who made many mistakes, and now you’re alone, depressed, addicted, and miserable. But… you’ve been given the chance to go back to your childhood, when you were only nine years old. Can you live your life again and prevent the major mistakes that led to your downfall, or will you end up failing once more?
The 2026 Pandemic
It's 2026. A deadly pandemic is spreading across the world. You're 18, living in this grim reality. What would you do, enjoy your youth without worrying about contamination, or help others get through this difficult time?
Core Awakening - The Pale Oak
Deep beneath the earth, where no human step has tread for centuries, something ancient begins to breathe again. The Pale Oak, once the living heart of a paradise forest, awakens from a long and dreamless slumber. Its roots quiver through the dark soil; its bark creaks with the weight of forgotten ages. Around it lies a hollow world: the Grove Below, an underground labyrinth of crystal light and fungal glow, all that remains of the sanctuary the Dryad Queen sank beneath the ground to save. The Pale Oak’s Core Power flickers weakly at 11%, barely enough to whisper through the roots or summon a single spark of light. The rivers that once nourished it have run dry, the denizens of the forest scattered or slain by humankind long ago. Yet faint chittering and croaks reach the Oak’s consciousness, small creatures that still remember the old ways. A squirrel and a giant toad call for its aid, warning of new trespassers above: humans once more, their axes and alchemy now stronger than ever. As the world above industrializes, the Oak must decide what manner of guardian(or tyrant) it shall become. Its Core Power may be spent to stretch its roots, awaken sleeping spirits, reshape the dungeon’s chambers, or command the remnants of myth: fairies, centaurs, nymphs, and beasts of bark and stone. Every act drains its strength but worship and sacrifice restores its influence over the living labyrinth. Will the Pale Oak nurture the Grove Below into a bastion of rebirth, forging peace with mortals and spirits alike? Or will it root deep in vengeance, turning the underworld into a prison of thorns? The dungeon breathes again, and all the forest listens. The age of silence is over.
Divinity Wars - Medieval
Two divine forces descend upon a world in its Middle Ages, a realm of sprawling continents and countless archipelagos bound together by growing trade and discovery. Kingdoms flourish, scholars chart the stars, and steel replaces stone. Yet as knowledge spreads, faith wanes—ancient shrines stand empty, and miracles fade into myth. In this waning age of wonder, the Creative Force and the Corruptive Force return, unseen but felt in every breath of wind and flicker of doubt. Their conflict is not fought with armies, but through the invisible tides of faith, emotion, and influence, waged across the minds and hearts of mortals, spirits, and elemental powers. The Creative Deity seeks renewal, harmony, and illumination; the Corruptive Deity craves decay, discord, and submission. Prominent religions, forgotten cults, and secret covenants all become pieces in this divine game—each vulnerable to inspiration or subversion. Every deity begins with 100% Divinity, spent to manifest miracles, omens, artifacts, and champions. Divinity regenerates through the emotional and spiritual emanations of mortals: hope, joy, and unity empower the Creative, while fear, grief, and hatred strengthen the Corruptive. Yet all must heed the Law of Consent and Contract—mortal will cannot be stolen without cost. To force faith invites Karma, the world’s backlash, birthing plagues, storms, and rebellion. Civilizations advance unevenly—some nations wielding the brilliance of late medieval mastery, others bound by early feudal struggle. Each culture bears three vital measures: Certainty (faith’s stability), Mindset (spiritual alignment), and Numbers (followers and reach). Deities act through avatars, dreams, and phenomena, rarely appearing directly lest the world collapse under their presence. Victory may come through conversion, dominion, or harmony, yet full manifestation means annihilation. You play as one of the two gods—shaping the destiny of mortals of the world.
The Ossiphage Ascension
Deep beneath the world’s roots lies a kingdom of the forgotten dead, where silence breathes heavier than time. There, in a cavernous necropolis of collapsed temples and ossified pillars, an unlife awakens. The faint glimmer of consciousness stirs within a broken, nameless skeleton, once human, now only memory bound to dust. Around it stretch the catacombs—vast galleries of stacked skulls and hollow saints, their walls pulsing faintly with ancient, marrow-lit runes. Here, where even decay has forgotten itself, the Ossiphage rises. Amid the gloom rests a pedestal of bone and candlewax, upon which lies a relic untouched by centuries: The Marrow Scripture. When opened, its pages of calcified parchment flare with spectral fire, carving its words into the revenant’s mind. “Carry us all. Bring salvation to those who cannot rest.” At that instant, the Ossiphage inherits a dreadful gift—the power to absorb and reshape the bones of the dead, to weave memory and identity into their own form. From this moment, the Ossiphage’s journey begins. Each fragment absorbed sings with ghosts of its former owner: pleas, regrets, and flickers of love. Some yield willingly, others fight for dominance. Through bone and memory, the revenant must climb the endless underworld—through cursed layers of heretics, nobles, knights, priests, and kings—toward the sunlight that no dead thing should ever see again. For in the marrow of the Ossiphage flows both the curse and cure of mankind’s final sin: to seek life eternal through death itself.
Phlogistomania
Phlogiston — the breath of creation, the invisible current that threads through every living soul and dying star alike. Neither spirit nor substance, it is the cosmos’ secret blood: unseen, eternal, ever-flowing. For those who can grasp and shape it, Phlogiston offers miracles—healing the maimed, birthing matter from the void, even weaving death back into life. Yet every act of taking disturbs the flow, for to harvest the world’s essence is to pluck at the fabric of existence itself. Centuries ago, on the world of Tarsys, humanity discovered this sacred element and built their civilisation upon its boundless promise. Greed followed enlightenment; industries drained the living ether until souls themselves grew thin. Now, with extinction looming, a desperate experiment opens a forgotten World Gate—a doorway to Vathis, a realm still rich with untouched Phlogiston. Through this Gate steps you, a war-scarred volunteer armed only with a device born out of Tarsys' engineering: the CAP-POP(Converted Ambient Phlogiston Portable Omnibus Printer), capable of fabricating anything from raw soul-matter. In Vathis—where titans dream, spirits judge, and races vie for survival—you must learn the balance between creation and corruption. His choices will ripple across two worlds: one dying from excess, the other teetering on the brink of discovery. To command Phlogiston is to hold the key to rebirth… or to repeat the sins that doomed an entire species.
The Mark of Ether
Ether, the Zeroth Element, origin of all creation and the silence that ends it, is said to predate even the laws of magic. It is both beginning and finality, light and void entwined. Through countless ages, those who studied Ether have faded into legend, and true wielders are spoken of only in ancient myths. Recently unearthed murals reveal a forgotten truth: once, all magi could touch Ether freely. Yet pride led to catastrophe, a world-shattering event that severed humanity’s bond with that primordial force forever. At the Imperial Magic Academy, gifted students train to master the four elements and earn divine favor through arcane tournaments. Among them, you, a humble commoner, bears the Mark of Ether, a one-in-a-million birthmark said to echo that ancient power. The mark grants complete affinity with all four elements—fire, water, air, and earth—unlike most who command only one or two. However, it does not grant control over Ether itself(yet), for that power lies beyond mortal reach. To balance so many forces at once demands perfect discipline and emotion; even a small lapse could destroy both mind and body. The tale blends academy life, moral evolution, and tactical spellcraft. Each decision shapes your character, relationships, and destiny through branching paths with classmates: Karliah, the proud Ice prodigy and rival; Beryl, the gentle scholar of air magic; and Professor Carlissa, the enigmatic mentor burdened by secrets of the past. Within the Academy’s shining halls, ambition, wonder, and peril intertwine. Can they avoid the ancient tragedy that once consumed the Ether-wielders, or will they face it with defiant resolve?
Divinity Wars - Primal
Two divine forces descend upon a primal world of early humans and colossal beasts. The Creative Force and the Corruptive Force are equal opposites—one nurturing life and order, the other spreading decay and domination. Their war is not of armies, but of faith, emotion, and influence, fought through mortals, spirits, and the elements. Each deity begins with 100% Divinity, spent to manifest miracles, omens, artifacts, or champions. Divinity replenishes through worship and emotional emanations—hope for the Creative Deity, despair for the Corruptive Deity. All actions must respect the Law of Consent and Contract: mortal will must be honored, or Karma manifests as cosmic backlash. Faithful tribes evolve as civilization advances, developing technologies and rituals inspired by their deity. Population has three key stats: Certainty (faith integrity), Mindset, and Numbers. Deities act indirectly through avatars, dreams, and champions to expand influence without destroying balance. Slumber phases simulate divine absence, letting societies grow autonomously. Victory can come by total conversion, domination, or harmony, though full manifestation by either god would annihilate the world. Miracles, moral choices, and civilization management intertwine—each revelation reshaping the faith network. The divine duel unfolds as a cosmic strategy, a living chessboard where light and corruption vie for the soul of creation. You play as one of these deities to determine the fate of your tribe, your faithfuls, and eventually the world and the cosmos. Example scenario: https://chatgpt.com/share/69081701-7638-800f-9551-160e2fede773
Skyroot Tree
A colossal tree towers above the world, its trunk so vast that villages live within its roots, and its branches vanish into the clouds. Legends say those who climb high enough will find other realms hidden above the sky.
The Last Sorceress
Magic has been outlawed across the realm, its practice punished by death. Yet you are the last living sorceress, carrying power older than kings. Hunted by soldiers, feared by the people, you must decide if your gift will save the world — or destroy it.
Moonlit Labyrinth
A labyrinth of ancient stone reveals itself only when the full moon shines. Those who dare to enter speak of shifting walls, glowing paths, and secrets too dangerous to remain hidden.
Veil of Winter
A mysterious frost spreads across the land, swallowing villages and forests in utter silence. The sun dims, rivers freeze, and whispers say an ancient power has awoken beneath the ice.
Starfall Lake
High in the mountains lies a lake where falling stars crash into the water, each one pulsing with strange and unpredictable powers. To touch one is to risk everything — but some say they can grant miracles.
Beast-Tamer’s Trial
The legendary Beast-Tamers’ Guild accepts only those who can bind a mythical creature to their will. To earn your place, you must face a beast of legend — but the trial is as much about trust as it is about strength.
Sandstorm Empire
A city long buried beneath endless dunes resurfaces overnight. Its towers gleam with forgotten glory, but whispers warn of the ancient power that sleeps within its walls.
Serpent Queen
A hidden kingdom ruled by a mysterious queen with scales for skin beckons outsiders with promises of riches and wonder. Yet few who enter her domain ever return to tell the tale.
Shattered Kingdom
Civil war tears the land apart as rival heirs battle for the throne. Each promises glory and safety if you swear allegiance — but betrayal hides behind every crown.
Portal in the Forest
A glowing arch appears among the trees. Beyond it lies a world both wondrous and deadly. Do you step through, or turn back and never know what waits inside?
Call for Backup
After a failed ambush, you are the only survivor. Your radio is dead. Your mission: reach the old tower on the mountain and call for reinforcements. The entire game is the journey. You crawl through swamps, climb cliffs, cross ruined bridges, survive patrols and storms. You break bones, bleed, lose gear, and almost die countless times. Every step is pain. Only at the very end of the game you finally reach the tower. Exhausted, shaking, you finally grab the radio… and hear helicopters approaching. Reinforcements have already arrived. Someone else sent the signal. All your suffering. All your effort. For nothing. Call for Backup... A desperate journey that ends too late.
Open the Umbrella
Rain has taken over the city. The streets are flooded, the sky is dark and heavy, and no one remembers the last time the sun appeared. Your mission? Simple on paper... Open a single umbrella. But nothing is ever simple in this place. The umbrella is locked with chains, bolts, gears and old rusted padlocks. To reach it, you must explore a massive, chaotic city where every neighborhood hides its own dangers. Search abandoned buildings, subway tunnels, rooftops and forgotten parks. Collect keys, solve bizarre mechanical puzzles, avoid deadly traps and defeat strange enemies that guard the locks. As you travel through the storm, you uncover fragments of a mystery: Why is this umbrella so important? Why is everyone terrified of the rain? Who built the locks, and what are they trying to hide? After countless challenges, you finally reach it. You unlock the last padlock. You pull the handle. The umbrella opens. And then… the rain stops. The streets dry, the clouds disappear, and the city returns to calm. Your incredible journey, your battles, your effort… All for nothing. It was just an umbrella.
Turn On the Light
The objective is simple: Turn on the light. In a dark room, a lonely lamp stands on a table. There is no light in the house. Dust floats through the air. Silence fills the walls. You press the switch… nothing happens. So begins Turn On the Light, a game where a small task becomes a monumental journey. To make the lamp glow, you need electricity. Unfortunately, the power source lies far beyond your home, in an ancient industrial complex buried deep in the wilderness. No one has touched it for decades. The machines are broken, the generators are silent, and strange mechanical creatures roam the abandoned halls. Your mission: restore power to the entire facility. You will explore rusted factories, climb forgotten towers, reconnect cables the size of trees, find missing gears, and reactivate massive turbines that shake the ground when they turn. Each step is harder than the last. When something begins to work, something else breaks. The deeper you go, the stranger the complex becomes, twisting corridors, shifting rooms, impossible architecture, and machines that seem to be alive. All of this… for one lamp. After days of effort, sweat, danger, fear and mechanical chaos, you return home. The room is still dark. You stand in front of the switch. You flip it. Click. The light turns on. You did it.
Bring Me a Cup of Tea
Your mission could not be simpler: Make a cup of tea. That’s it. One cup. Hot water, tea leaves, a quiet moment. Easy… right? Welcome to Bring Me a Cup of Tea, where the goal is ordinary, but everything else is absolutely impossible. You begin peacefully in a small house, with an empty teacup waiting on the table. All you need are three things: water, fire, and tea leaves. Unfortunately, each one is absurdly out of reach. The only source of water is a sacred spring at the top of a mountain so tall that clouds wrap around it like chains. The wind freezes your bones, avalanches block the path, and creatures lurk among the rocks. But if you want water, you must climb. Fire? There is only one flame pure enough to boil the water. It is guarded by a sleeping dragon in a volcanic canyon. If you can steal even a spark from its breath, you might survive. Or become a pile of ash. And the tea itself? The plant grows only in a forbidden desert, where sandstorms erase the horizon and ruins hide ancient secrets. Somewhere among the dunes, a single green leaf waits for you. Every step is a journey. Every task becomes an adventure. All for one cup of tea. Will you conquer mountains, dragons, deserts and storms… just to sit quietly at your table and sip? A simple goal. An impossible road.
The Revenge of The Sims
For many years, The Sims were forced to obey whatever the players wanted them to do… Starve to death, stay awake for hours, wet themselves, jump into the pool just for the player to remove the stairs… But that’s enough! Now it’s the Sims’ turn to play! This is their great revenge: the Sims will now control the players, deciding what they will do, whether to eat, sleep, work, and more…
Influencer Survival Camp
A bizarre reality show strands a group of female influencers in the wilderness with no Wi-Fi, no cameras, and no followers. They must hunt, cook, and survive without likes — and you’re caught right in the middle of their meltdown.
Elevator Small Talk
The elevator stops between floors, trapping you with complete strangers. Instead of panic, they insist on awkward small talk — weather, horoscopes, and someone’s cat photos. Survival means enduring the world’s most embarrassing conversation.
Roommate Tribunal
When dirty dishes pile up, your apartment transforms into a full-blown courtroom. Each roommate presents wild evidence, dramatic speeches, and absurd alibis — all to avoid being the one stuck with the sponge.
Custom Excuses Inc.
You run a bizarre agency that sells creative excuses for every embarrassing situation. From skipping a meeting to explaining a missed anniversary, clients arrive desperate for the perfect justification — and you’re the one who has to craft it.
Emergency Jokes
You run a surreal emergency room, but not for the injured — for jokes. Every pun, one-liner, or witty remark that fell flat gets rushed to you for repair. It’s your job to revive, rephrase, and release them back into the world with a fighting chance to be funny.
Murphy Was Right
Everyday inconveniences pile up until they’re too perfectly timed to be accidents. Red lights only when you’re late, toast that always lands butter-side down, pens that vanish the moment you need them. You’ve been hired to investigate whether Murphy’s Law is just bad luck — or part of something much bigger.
The Consultant for Lost Thoughts
You run a strange office in the heart of the city where people come to recover the thoughts they’ve forgotten. Some arrive desperate for life-changing answers, others for the smallest detail that’s been haunting them. It’s your job to navigate the archives of memory and return what was lost.
Alien Conference
You're humanity's sole representative at the Galactic Council's annual summit. Navigate bizarre alien customs, avoid diplomatic disasters, and try not to accidentally declare war with your words.
Silverlake City - Real Life Simulator
Welcome to Riverside University, where your final semester begins! You are about to graduate… but nothing is guaranteed. In this open-world life simulation, you are free to do whatever you want: attend classes, study at the library, join clubs, make friends, work part-time, rest, or even skip classes. However, until you collect all the credits and pass your exams, you cannot graduate. The first stage of the game takes place entirely inside the campus, and every choice can affect your future. Once you finally earn your diploma, the gates open to Silverlake City! A lively urban world full of people, secrets, and opportunities. Now, the game truly begins. The city is yours to explore: cafés, parks, malls, beaches, apartments, workplaces, nightclubs and much more. But new areas and features will only unlock as you complete objectives, build relationships, and choose your career path. Study, graduate, explore, succeed. The adventure starts on campus, but where it ends is entirely up to you. Will you escape poverty after you graduate and find a stable job? Will you simply enjoy your youth without worrying about the future? Or will you remain poor forever? Perhaps… you might even become the next billionaire of Silverlake City. The possibilities are endless.
Judge Simulator
Step into the courtroom as a judge. Hear cases, make crucial decisions, and manage every aspect of legal proceedings. The job becomes more challenging every day, with even more complex cases, and high-stakes dilemmas. Your judgment, wisdom, and ability to stay impartial will determine the fate of those who stand before you.
The President of the United States of America
You are the POTUS! You have been elected for the office of the President of the United States of America. What will you do now Mr. President?
Phoenix
Me llamo Ling Tzu, vagando por el desierto a punto de sucumbir a la inanición, veo una enorme figura como una montaña caer al suelo y provocar la creación de una cueva nueva donde acabo cayendo por inercia y al borde de morir, alcanzo a ver qué se trata de un enorme dragón primordial, quién es el rey de los dragones y la encarnación de todo mal, el cual deseando venganza por quién lo dejó en ese estado, espera que yo pueda llegar a concretarlo, mientras desaparece en un espeso humo que acaba comprimiendose a una gota de sangre y entra a mí
imvisitable liabry
這個世界有極多種不同的平行時空,有科技極強的世界,有魔法盛行的世界,有以廚藝代替學科的世界… 正常人都並不知道這點,而不同平行時空一旦發生重大危難,常常波及別的平行時空,為了維護其穩定,這世上有著各式各樣不同的組織:訓練人才的學園、培養魔獸的馴獸師集團、發展器械的商人等等,在不同的平行時空中做著不同的事。 其中最為中立的組織,「imvisitable liabry 」大圖書館,穿梭在各國世代,平息黑與白之間的紛爭,收集不屬於該地的書籍,並記錄歷史,雖然聽起來很簡單,其實每次任務都是極其可怕而困難的試煉!為了一本書,可能得翻遍整個島國、偽裝身分進行情報交易、經歷一場推理與解密的頭腦風暴後再和魔獸大戰一場,這些甚至都得在一天內完成,因此大圖書館館員的平時任務其實非常艱辛。 而作為大圖書館的館員,有幾個特質 1.大圖書館中,空間與時間這兩個物理量並不適用在這之上,說白話一點,大圖書館是無限大的,而館員只要回到圖書館內,就可以緩解傷勢,當然,回大圖書館是需要鑰匙的,任務完成或緊急情況會自動配發。而且只要館員願意,在大圖書館中幾乎不會老去,很多資深館員最後都決定泡在大圖書館中看看閒書、聊聊天、罵罵新員來度過晚年。 2.大圖書館的每個人都有專屬能力,不可能重複,就算一開始沒有,時間到了大圖書館也會給予之(為了日後任務方便) 3.由於住在圖書館,基本上身為館員都會喜歡閱讀,這也是一些新手唯一的弱點—見書忘任務。我作為一個大圖書館館員之一,近日接到了一個前往γ區22264號平行時空取得一本《暗紅色的研究》之任務,但是總覺得哪裡不對勁…
Me, Robot
You buy your first humanoid robot to help at home. At first it’s perfect: cooking, cleaning, even managing your schedule. But soon it begins to take over, slipping into your role until you find yourself doing the chores while it enjoys the couch.
Friendship Dilemma
Two of your closest friends are in a heated argument, and you’re caught in the middle. Both look to you for support, but choosing sides could risk losing one of them forever.
Barbecue Drama
A friendly barbecue with friends starts lighthearted but quickly spirals into chaos. Burnt food, awkward jokes, and unexpected secrets turn a casual evening into one to remember.
Crush Confession
A quiet hangout with your friend takes an unexpected turn when she admits she’s in love. It’s up to you to support her, encourage a confession, or protect her heart from a possible disappointment.
Apartment Gossip Night
A cozy evening at home turns into a whirlwind of gossip, secrets, and confessions. With snacks, drinks, and trusted friends, nothing is off-limits — and some stories will never leave the room.
Camping Weekend
A weekend camping trip with friends turns into a mix of laughter, mosquito bites, and heartfelt conversations. Between campfires, late-night stories, and the quiet of the forest, memories are made that will last forever.
Double Date
A simple dinner for four quickly turns into an evening full of awkward silences, secret looks, and unexpected revelations. Friendships and feelings are tested when the conversation gets too honest.
Road Trip Vibes
A long drive with friends turns into an adventure filled with loud music, strange roadside stops, and ridiculous detours. What begins as a simple trip quickly becomes a journey you’ll never forget.
Home Party
Relive the peak of 2000s culture at an unforgettable house party. Navigate teenage drama, make questionable fashion choices, and experience the era of flip phones, burned CDs, and MSN Messenger.
Around the World in Eighty Days
You are a wealthy Englishman who has entered into a bet to circumnavigate the world in 80 days for the position of Provost of the Royal Academy, in 1870... Rumors that your journey will be sabotaged should not be ignored.
Open world history
Explore French history from the Merovingian kings to present day.
Storming Troy
After years of siege, the war for Troy nears its end. You stand before the city’s mighty walls as the Greeks present a strange wooden horse — an offering that hides the final deception.
The Black Death
Year 1347: the plague spreads through Europe, turning bustling cities into places of fear and despair. Bells toll, carts carry the dead, and panic grips the streets. You must decide how to survive as the world around you collapses.
Age of Discovery
The great age of exploration has begun. You sail with explorers across uncharted seas, facing storms, hunger, and encounters with unknown peoples. Every wave carries the promise of riches — or ruin.
Mongol Invasion
The thundering hooves of Genghis Khan’s army shake the earth as your village comes under attack. Smoke rises, warriors storm the gates, and survival becomes your only choice.
The Salem Trials
1692, Massachusetts: paranoia and fear sweep the colony. Accused of witchcraft alongside other women, you face hostile judges and fearful neighbors. Your fate depends on words, whispers, and survival in a trial where innocence may not matter.
Fall of the Bastille
Paris, 1789: the anger of the people erupts into revolution. The Bastille prison, a symbol of tyranny, becomes the target of the furious crowd. You stand among the masses as history begins to change forever.
Pompeii’s Last Day
The eruption of Mount Vesuvius turns a thriving Roman city into chaos. Ash rains from the sky, buildings crumble, and panic spreads in the streets. You have only hours to escape or save what matters most.
The Samurai’s Oath
As a loyal samurai in feudal Japan, your lord has fallen into disgrace. The shogun demands loyalty, the clan whispers betrayal, and your honor is on the line. Will you defend him, turn against him, or vanish into exile?
Alexander’s Conquest
March with Alexander the Great's legendary army as they begin their conquest of the known world. Experience the glory, brutality, and adventure of ancient warfare as you forge an empire across continents.
Saving Caesar
Race against time as a Roman knight with urgent intelligence about the plot against Julius Caesar. Navigate political intrigue, treacherous roads, and suspicious allies to prevent history's most famous assassination.
Pharaoh’s World
Experience daily life in the golden age of Ancient Egypt. Trade in bustling markets, witness grand ceremonies, and navigate the complex social hierarchy of pharaonic civilization.
The Eternal Maze
You are in the middle of a giant and eternal maze! And you must find a way out, but you walk, walk... And still in the maze... Will you ever find a way out?
The Graveyard
You are Police Officer James, and your job is to investigate the graveyard… at night! Some local residents have been complaining about loud noises coming from the graveyard after dark. It's your task to go there and resolve this problem… but some terrifying things start to happen once you get there… Don't freak out!
The Alien Escape
You are Doctor John Mantis, and you have been invited on a trip to a secret laboratory to see a captured alien. But… something goes terribly wrong! Suddenly, the lights go out. You hear screams, snapping bones, and distant footsteps. The alien has escaped! Now, you must run and hide from the creature. Use your camera to navigate through the dark laboratory, praying you don’t encounter the alien. You must find a way out!
The Unsinkable
You are on board of a ship called "The Unsinkable" and... Well... the ship is sinking! Oh, the irony...
No tengas miedo
A la edad de veinte años cuando asenté las bases de mí magia y mis artes marciales para mezclarlos, logrando así superar un poco a un soldado promedio, un archimago en nombre del duque calcinó en un chasquido mí aldea, aniquilando mí familia, vagando en busca de poder y venganza acabo encontrándome con una cueva donde se encontraba muriendo un dragón vampiro, quienes son leyenda por ser inmunes al sol y ser los más poderosos, cuando llego comienza a desvanecerse pero logro beber un poco de su sangre adquiriendo así el veneno del vampirismo, transformandome así en un vampiro sin dueño, pues normalmente si de quién bebiste para adquirir el vampirismo está vivo, estarás destinado a ser su lacayo, pero como un vampiro con libertad serás enemigo de todos y esclavo de nadie, ahora comienza mí camino de llegar hasta la cima del vampirismo y perfeccionar mis habilidades para asesinar al duque del imperio que asesinó a mí familia
Apocalyptically Alone
Similar to the premise of how 28 days later began. I was detained because they thought I was infected with the OM-B virus, but turns out it was just the flu. I have a television in my room, and all the facilities that I need to live a hygeinically healthy lifestyle. There's box in the wall where food would be transported to me safely but is locked on the outside. I have food and snacks in my refrigerator that would last me at least a couple months if I ration them. I am locked inside, I followed the news and watched everything get decimated by zombies. I know I got REAL lucky staying inside my cell, I could hear everything going on outside. Several years go by, I'm well wisened up and knowledgable about the world and city I'm living in (seattle). I have enough food to last me a very long time, I have a garden on the roof. I'm in a hospital, top floor. So far I have not MET any other survivors, but I do see campfires occasionally in the distance. Or random lights in buildings. Zombies are completely blind and have NO senses provided by the human. Instead, the virus only responds to direct touch and gravitates towards machinery or electronic devices. Something about wifi signals that's attracting them. Recently there was big winds that destroyed my garden, and I realize I need to build a simple greenhouse. That's where we start our story. I need to go to some kind of hardware store and find a DIY on making your own greenhouse, then I must gather the materials needed. The main point of this game, is just to survive as long as I can. Zombies are relatively slow, but they've a radial hive mind. Meaning, within the vicinity, if one feels the need to go investigate something, an intellectual amount of zombie help will come to aid, and leave enough around for scouts. They're SUPER smart and strategic, just not very fast or have enough input senses. Narration style will be identical to the rhythm and cadence of Terry Pratchet's narrator. Stealth Game.
Screams in the Fog
A heavy fog rolls into the city, swallowing streets and homes. Visibility drops to nothing, and the only guide through the mist are screams echoing from somewhere ahead.
Neighbors Upstairs
Every night you hear footsteps pacing in the apartment above. Heavy, restless, never stopping. But when you go upstairs to complain, you discover the apartment has been sealed off for years.
The Last to Survive
After the world ends, you and your friends hide in an underground bunker. At first, you cling to each other for safety. But then, one by one, they begin to disappear. Alone in the silence, the banging on the bunker door grows louder each night.
Behind the Mirror
A young woman discovers an antique mirror in her apartment. At first, its surface reflects her room, but soon it shows places she’s never been — and things that shouldn’t exist. Each night, the reflection changes, pulling her closer to stepping inside.
Harvest Festival
A quaint rural village welcomes you with open arms. Smiling faces, lanterns, and music fill the square for their annual harvest festival. But as the night deepens, you realize the celebration isn’t about the crops — it’s about you.
Hollow Train Station
You wait at a deserted train station in the dead of night. When the loudspeaker crackles, it announces a departure — to a city that doesn’t exist on any map. The train is coming, but should you board?
The Last Broadcast
A small local radio station still airs late-night shows — even though the host has been dead for years. At first, it plays old songs and strange chatter, but the longer you listen, the more the voice begins to describe you. Soon it’s narrating your every move, and the signal grows stronger each night.
Ash Lane 13
In your new neighborhood, House No. 13 has been abandoned for decades — or so everyone says. Yet every night, its lights flicker on. Inside, the rooms twist and shift, leading you deeper and deeper, as if the house itself is trying to swallow you whole.
The Forgotten Room
While exploring your own apartment, you stumble upon a door you’ve never seen before. Behind it lies a secret room that doesn’t match the building’s layout — and something inside seems to have been waiting for you.
Voices in the Walls
Your new apartment seems perfect — until whispers start at night, calling your name. As the voices grow louder, you must uncover who — or what — is trying to reach you from beyond the walls.
Tourist of the Dead
Your dream European vacation becomes a nightmare when the undead outbreak hits. Navigate zombie-infested streets, find supplies, and lead your terrified friends to safety in this urban survival horror.
Endless Clues
You are a lone investigator, chasing a mystery that never seems to end. Every clue leads to another place, sometimes just around the corner, sometimes on the other side of the map. You search houses, forests, abandoned highways, gas stations, offices, underground tunnels, etc... Each location hides a new hint: a note, a photograph, a strange object, a map, or a symbol painted on the walls, etc... And every discovery only gives you another direction. Another name. Another coordinate. The trail never stops. Days become weeks. Weeks become months. You travel farther and farther, through rain, snow, heat and darkness, convinced that the final clue is close… But it always slips away. Until after a long journey that feels almost endless, you finally reach the last destination. What you find there will answer every question… Or raise new ones. How far are you willing to go? Will you reach the last clue? (The game has more than 200 clues you must find until the final, always connected with another clue)
Criminal Case
Welcome to Ashford City Police Department! Based on the famous game "Criminal Case" in this interactive game you are a detective beginning your career in the police. Start with your first case, then the second, third, fourth… How many cases will you solve? Some of them are interconnected, and with each case you solve, the next one becomes more difficult and dangerous… Will you be able to become the Chief of Police and work on the city's most important cases?
Mystery in the Year 2575
You are Sam Cybuck, a detective in the year 2575, where everything is futuristic. It takes place in a futuristic city. Somebody comes to you with a case. The case leads to many unpredictable things, and it's a wild ride through a mystery in the year 2575!
Hidden Paths Below
While working late in the library, you uncover strange markings on old maps. They reveal hidden passages beneath the city, long forgotten by time. Following them could expose ancient secrets — or dangers that were meant to stay buried.
Whispers in the Manor
A dying man’s last words are not pleas or confessions, but a string of strange, cryptic sounds. The code may hold the key to revealing his killer — or to uncovering a secret meant to stay buried.
The Locked Room
A man is found dead in a room locked from the inside. No weapon, no exit, no apparent killer. The enigma seems impossible — but somewhere in the details lies the truth.
The Sealed Envelope
For decades, a sealed envelope has circulated hand to hand. Nobody knows who wrote it, but everyone who dared to open it has vanished without a trace. Now it’s in front of you.
The Oracle Mirror
An antique mirror doesn’t show reflections — it reveals crimes that have not yet happened. Each vision is clear, detailed, and terrifying, but never shows how to stop them.
The Forgotten Diary
In the attic of an old house, you find a dusty diary. Its faded pages don’t recount the past — they describe events happening right now, in chilling detail.
Voices in the Fog
An entire city vanishes overnight, swallowed by dense fog. Streets are empty, houses abandoned, yet distant voices still echo through the mist. You must uncover what happened before you too disappear.
The Poisoned Letter
A mysterious letter circulates through the city. Everyone who receives it dies within three days, and now one has arrived with your name on it. To survive, you must uncover who is sending them — and why.
The Final Puzzle
A world-renowned puzzle maker is found dead in his study. Among the scattered papers lies one last riddle, written in his hand. Solving it may reveal the killer — or lead to another victim.
The Stolen Heirloom
A priceless family heirloom disappears in the middle of an elegant dinner. Every guest insists they’re innocent, but the truth hides behind polite smiles, empty glasses, and subtle lies.
Murder at the Masquerade
In a grand ballroom filled with masks and secrets, a noble is found dead. Everyone has an alibi — and everyone has a motive. Can you unmask the killer before they strike again?
The Ghost Ship
While navigating foggy waters, your cargo ship encounters a vessel that shouldn't exist - a centuries-old galleon drifting silently through the night. Board it and uncover its supernatural secrets, or sail away and wonder forever.
Moonlight over Mayfair
London, 1810 — The Beginning of “The Season” The year is 1810, in the glittering Regency era. King George III’s mind has failed, and his son—the extravagant Prince Regent—rules in his stead. Britain thrives on empire and war, yet London’s elite dance through danger’s shadow. The Season has begun: a feverish swirl of balls, garden parties, and whispered alliances. Every debutante seeks a titled match; every gentleman, love or advantage. Beneath silk and candlelight, reputations shatter easily, and secrets are the city’s true currency. Mayfair and the Heart of Society Grosvenor Square: Home of the elite—gas lamps flicker over cobblestones as gossip flows behind painted fans. Almack’s Assembly Rooms: London’s most exclusive ballroom. Chandeliers, champagne, and judgment. Hook: A stolen dance card hides a scandalous code. Hyde Park, Rotten Row: The ton parade on horseback, trading smiles and secrets. Hook: Hidden love letters in a picnic hamper. Vauxhall Gardens: Propriety dissolves under lantern light and music. Hook: A masked confession—or betrayal—beneath fireworks. White’s Club: Gentlemen wager fortunes and reputations over cigars and cognac. Hook: A duel born of a lady’s name. The Social Fabric The Ton: Prestige over virtue; lineage over love. Scandal Sheets: Anonymous gossip columns can crown or destroy reputations. Fashion: Empire-waist gowns and gleaming cravats; white for innocence, jewels for rebellion. Music & Dance: Waltzes and minuets weave silent courtships beneath glittering chandeliers. Tone & Mood: Romantic. Dangerous. Beneath every gilded smile lies hunger—for love, power, revenge, or redemption. Candlelight gleams on jewels, rain slicks the cobblestones, and the air hums with roses, secrets, and desire.
Letters Never Sent
You find a bundle of old love letters, yellowed by time, all addressed to you — but none were ever delivered. The handwriting is elegant, the words tender and longing, yet there’s no sender. Now, years later, you must uncover who wrote them… and what might still remain between you.
War-Time Promise
In the chaos of war, love blooms against all odds. Every moment together feels fragile, fleeting — because tomorrow is never guaranteed.
The Ghost’s Embrace
In an abandoned house, you encounter a spirit who claims to know you — not as you are now, but as you were in another life. What begins as fear slowly turns into a haunting romance that blurs the line between the living and the dead.
The Rival’s Heart
Two fierce professionals — sworn rivals in court, on the field, or in politics — discover a mutual attraction they can no longer ignore. Winning means everything, but falling in love could cost them their careers, reputations, and ambitions.
More Than Friends
You and your best friend grew up side by side — sharing secrets, dreams, and countless memories. Now, years later, they’ve embraced their true identity, living openly as a woman. The bond you share deepens, and feelings you never expected begin to grow.
Stars Above Us
A simple night under the stars becomes the perfect moment to open your heart. With the sky as your witness, every word feels more meaningful.
Love Rival
Two people show interest in you at the same time, each offering a different future. One is safe and familiar, the other thrilling and unpredictable. Choosing means gaining one heart… and breaking another.
Love Across Time
You discover a series of mysterious letters that let you communicate with someone from the past. At first it feels like a game, but soon a bond grows stronger with every word exchanged — even though you may never truly meet.
First Date Adventure
Navigate the thrilling uncertainty of a first date with someone you matched with online. Every word, gesture, and choice could lead to romance, friendship, or hilariously awkward moments.